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Hollow knight pc stuttering
Hollow knight pc stuttering







hollow knight pc stuttering
  1. Hollow knight pc stuttering full#
  2. Hollow knight pc stuttering windows#

It's like comparing Mario and Sonic to me - Sure, both are platformers, but that's where the similarities end. Our game is all about movement, Hollow Knight is way slower and less focused on flow. The way we design levels and our world is completely different from what those folks did. I think Hollow Knight and Ori honestly both have their own thing going on, I don't really see all that much overlap apart from them being both Metroidvanias. We didn't want people to spend that much time in menus after all - So we just turned it into a global system and kept the leveling part of it. The Spirit Shard system though was indeed inspired by another game, but also not HK: Initially I wanted to copy the FFVII Materia system since I LOOOOVE that system and I still fully intend on using a variation of that system for another game :D In the early WotW prototypes, every weapon / spell had slots and you were able to slot the shards into them, but that just became too complicated for an Ori game. For Will of the Wisps, we had a larger budget and knew that we finally had the resources to delve deep into the combat mechanics. Our Animator at the time, James Benson, did some anims in like 2011 or so where we had Ori swing a sword and tried to time the attacks to Symphony of the NIght (Symphony of the Night, Zelda and Super Metroid were the main inspirations in terms of Game Design), but it just felt wrong and since we didn't have all the money in the world, we decided to re-pivot for Blind Forest and focus on the heavy platforming-focus, cause that felt great right from the start. But hey, that's me, I still thought it was a very good game.īut the fact of the matter is that we wanted to have attacks like in WotW in Blind Forest already, but just never got it feel right back then. It took me 20 or so hours there to find the doubleJump and at that point I just kinda lost interest. I honestly didn't look at it that much, I never even finished Hollow Knight since I didn't like the pacing of the game all that much. Give it a try.Ĭlick to shrink.I always chuckle at the Hollow Knight comparisons.

hollow knight pc stuttering

Hollow knight pc stuttering windows#

Probably works with the Windows Store version as well.

hollow knight pc stuttering

In-game v-sync feels smoother than forced via GPU drivers. You need to manually lower the refresh rate and then you can cap for perfect frame times or just let v-sync do its thing. For instance, if you're running your monitor at 120 HZ but caping your framerate to say, 80 via a framerate limiter (according to your minimum FPS findings) you will get stutters. Just like the first Ori, I was only able to fix my stutters when lowering my refresh rate to the minimum FPS I previously identified during gameplay, in my case, 80 FPS.

Hollow knight pc stuttering full#

G-Sync on or off doesn't make a difference for me, same thing with exclusive full screen forced via launch options (Steam version). It happens at the exact same spots in several different locations across the map, so my take is that the engine is loading assets and the framerate takes a hit while its doing it. even with a 2080TI / 3900X, the game would drop to 80 FPS (minimum) in some random areas. Ok, it seems that I was able to fix most if not all stutters on my PC.









Hollow knight pc stuttering